We've Got Game: When Board Games and Academia Collide
Event box
We've Got Game: When Board Games and Academia Collide
- Date:
- Friday, February 22, 2019
- Time:
- 10:00am - 5:00pm
- Location:
- Digital Scholarship Commons
- Location:
- McHenry Library
- Categories:
- Digital Scholarship
Join us in the DSC to celebrate one of our very own geeky pleasures: Board Games! Our day will be jam-packed for a day of board games talks and open gameplay in the DSC.
The event is open to all. Board games will be provided, along with knowledgeable faculty and librarians available to help you learn something new or rediscover an old favorite. You are also welcome to bring your own board games to play in the space during the open play time.
We hope to see you there!
Schedule
10:00
DSC opens
10:30
When Board Games Go Digital: how analog games translate to virtual tabletops, Kristy Golubiewski-Davis
Have you ever wondered just how good a board game is on your phone or in Virtual Reality? Kristy will walk through some examples of board games that have made the jump and talk about what makes a good virtual tabletop, and what ends up as a virtual flop.
11:30
We’re All In This Together: Teaching and Learning through Tabletop Play, Elizabeth Swenson
Elizabeth Swensen discusses educational affordances and strategies in board games and how to design tabletop experiences for learning and social impact.
12:30 - 2:30
Open Game Play / break
2:30
Japanese Board Games in the Postwar Shōwa Period, Nathan Altice
This presentation draws on new archival and historical sources to survey the major developments in Japanese board games in the postwar Shōwa era (1945–89), including the import of American games, the unlikely emergence of Japan’s wargame culture, and the structural foundations of the ancient Japanese game of sugoroku.
3:30
Open Play
5:00
DSC closes
This event is being presented by the Digital Scholarship Commons as part of UCSC Geek Week. For more information about other Geek Week Activities, please visit tinyurl.com/UCSCGEEKWEEK19.